Increase productivity by creating custom tools, and sharing entertainment and design projects, with greater speed. New features in 3ds Max® animation and modelling software help you to:
Extend 3ds Max® with new geometric objects and modifiers by creating graphs in a visual environment similar to the Slate material editor. Max Creation Graph, a new node-based tool creation environment, lets you create new node types by saving graphs called compounds, or choose from several hundred different node types (operators) that can be connected together to create new tools and visual effects. New tools can be packaged and shared with other users.
Collaborate easier across teams and throughout the production pipeline with new support for non-destructive animation workflows in XRef, and improved stability. Externally reference objects to your scene, and animate them or edit material on the XRef object in the source file, without having to merge the objects into the scene. Changes made in the source file will be inherited in your local scene.
Publish and organise animatable parameters on your desired node, making it easier for other users to externally reference content to populate their scenes.
Represent subdivision surfaces in 3ds Max using the OpenSubdiv libraries open-sourced by Pixar.Experience faster … [ Read more ]